| Right on Q - A review of Q-Con XI |
| Written by Alan Neill | |||
| Tuesday, 06 July 2004 02:33 | |||
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Alan became convention director for Q-Con I, during his second term as chairperson of Dragonslayers in 1994 - eTTN. Going to Q-Con XI in the Students Union was a bit weird for me. The first Q-Con, organised over a decade ago (has it really been that long?) also took place in the Union and there are more than a few comparisons to be made between the first and the latest. Run Up Early advertising seemed to depend solely on Jonathan, from the literature, through online promotion to delivery of advertising. Awareness was not aided by the up-down nature of the DS website and lack of official visits to conventions outside Northern Ireland, particularly to our southern sister cons. Again it seemed to be Jonathan filling this harbinger role. Indeed advertising in the few local shops seemed to consist of one or two folk delivering occasional flyers. I spied no literature in the bookshops and, of course, itll come as no surprise that a certain workshop for games did not allow Q-Con literature to be displayed on their premises. This state of affairs may be put down to the low numbers on the Dragonslayers books these days the convention director for Q-Con XI did not have a club with well over one hundred members to rely on. The Venue Despite these debits, the convention organisers did avoid some of mistakes made at the first convention. First, if Q-Con had to be in the Union, the best possible room to have it in was the Beech Room. If memory serves (and it doesnt serve too well these days), this room is a difficult one to get requiring negotiations with the universitys catering department rather than the Union, so its to the negotiators credit that this room was secured. Second all of the games were located in the Beech Room and not scattered throughout the building a mistake this reviewer made in spades. The Organisation The attitude of the convention director frankly amazed me. With only a con-dedicated person or two (including Casper Love, another committee member), Jonathan did all of the running around, communication, co-ordination and query answering without a grouchy word or a snarled remark. This attitude of "can do helpfulness" is something that this reviewer struggled and failed to maintain during his watch and I dare any of Jonathans predecessors to say they never once mumbled under their breath or didnt have at least one diplomatic incident during their stint. The director needed this however. Q-Cons of late seem to lack the tried and tested method of using volunteer helpers. Red shirts, gophers, table-luggers, playmates. Whatever you want to call them, Q-Con needed them. Whether its because there are fewer people in attendance at the organising clubs meetings these days, whether it was felt they werent needed or whether people refused to volunteer I dont know but the convention suffered at least a little without them. One attendee had a mix up with their accommodation the best that could be done was a helpful phone call with the delegate sent with a note to the halls of residence. During the early Q-Cons the redoubtable Seamus McKenna, in his red-shirt capacity, used to ferry people up to halls to help sort such problems. Similarly, the registration desk was outsourced to Students Union staff, who, while friendly and efficient, just didnt seem to have the knowledge or passion about the convention that a red-shirt might have. Finally some games were empty because of this over-reliance on the super-human efforts of one person. Red-shirts could have helped to guide people to games and fill games that otherwise disappointingly didnt start. I think one or two GMs/Referees were slightly disappointed when their events were not filled not realising that they were not just responsible for running their events but for filling them as well. The layout of the convention was pretty good given the space. There has been the odd comment about the DBM competition being to hidden from the rest of the con and while it would be good to have it "on display", many of its participants prefer to be "sheltered" in order to protect equipment. The games were perhaps too spaced out though Im not sure bunching up would have made matters better there still would have been big empty spaces in the room. The lack of catering and the ban on alcohol may have kept people outside the Beech Room more often and for longer than might have otherwise been the case. The convention organisers attitude to this ban was very pragmatic however. The smoking ban seemed to have no effect at all I only saw one or two people outside having a drag. The Format The Events As always the scale of the DBM competition made it look exciting, and Id hope an objective observer would think that most, if not all of the TTN games looked interesting including the Vampire competition organised jointly with Dragonslayers. The demonstration game of Mechwarrior Heroclix, organised by Dragonslayers also looked the part. I didnt make the Q-Con party which by all accounts ended when the Senior Common Room closed. While never an "official event", some of these parties have gone down in infamy as being some the zaniest après con events in Ireland. Ill refrain from inserting the usual male bravado drinking stories here but some of them even had Mr. Jennings lying semi-conscious. Q-Con Is impromptu party has yet to be superseded in my view opening with Fiona OGrady leaning out of a Halls of Residence window to ask the beleaguered convention director who the f**k he was, while he desperately tried to gain admittance. Neil Simpsons beer-can-off-underpants-head routine remains the benchmark, though Dave Hayes brush sketch, years later, comes close. Come on guys you students should be teaching us a lesson or six! Heres a clue every party started with a secured venue (usually someones house) and the purchase of a crate of beer or three as a convention expense. Attendance and Attendees Ive already mentioned that there were quite a few organisations doing things at the convention, but other than TableTopNorth there were no banners, stalls, literature or vibe from those groups except for the odd Gaelcon or RINIWA teeshirt and Gamers Guild membership forms. In the past there have been great SCA, The Gathering (who presumably were busy working at Conclave) and Belfast Games Club (now defunct) promotions. Gamers Realm from Galway had bought the rights to sole trading at the convention, by all accounts this is because other traders werent exactly falling over themselves to sign up. I would have thought that the two Northern Irish stores might have coveted the publicity and awareness, if not the sales but then I dont know anything about running a retail outlet! There was no Robinson Imports, Dungeon, Replay, Waterstones or Forbidden Planet stalls all featuring at one or more previous Q-Cons. While the Gamers Realm stall took up a relatively small area, their stock was far from run of the mill, with a good variety of games of all sort available, including the odd German board game much to the delight of Tall Paul. I have no idea how well the stall did, but the next time Im in Galway, rest assured, Ill check the shop out! The Vibe TableTopNorth at Q-Con Our games went down well and looked the part. We suspected that we would have to actively seek players out and this proved to be the case though there were too few people on Friday to fill the three Vampire games we were prepared for. Our literature all but disappeared. I heard a whisper that our "programme" ruffled a feather or two as it was seen as competition for the official program. In retrospect perhaps we should have called the flyer our "show case" or "itinerary". I suppose our game registration forms might have been seen in the same vein, but the convention director was very glad of them as it saved him having to write them up! Thanks to Jonathan we also had literature at the registration desk. This was our first outing and we found our feet well. It was also interesting to see how Dragonslayers, the alma mater for many TTN folk, would feel about our presence. We got off to a good start with the joint Vampire event and all four of Dragonslayers honorary members commented on how well the two clubs could compliment one another. Final Thoughts Run Up: 6/10 To comment on this article, click here.
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